3DS

Published on August 3rd, 2012 | by Dembonez19

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Review: Fun! Fun! Minigolf TOUCH!

Review: Fun! Fun! Minigolf TOUCH! Dembonez19

Summary:
Developer: Shin'en Multimedia
Publisher: Shin'en Multimedia
System: 3DS eShop
Release Date: March 8, 2012

2.5

Mediocre


User Rating: 0 (0 votes)

Some have called Fun! Fun! Minigolf TOUCH! a sequel, but I feel there are too few differences between the eShop and WiiWare titles to make this one. If you have played the Wii Ware title, enjoyed it tremendously, and would like a change in controls and screen size, give this a try. The issue with the 3DS version versus the Wii version however is that you are unable to play with others. This is a single-player game.

Before I go too deeply into the review for this, I will say that it is only $4.99 on the 3DS eShop. The price of Fun! Fun! Minigolf TOUCH! definitely goes into play because I know for a fact that I would feel differently about this title if it were even $5 more expensive. This is something to consider while reading but also if you were thinking about purchasing it and decided not to.

The thing is, that’s all you will be getting out of this game if you’ve played the Wii Ware version that was released years earlier: new controls. You don’t even have to use the stylus if you don’t want to. If you’ve played the courses on the Wii, then you’ll be familiar with them on the 3DS.

The courses themselves have great range to them though in spite of the fact that there are only three places to visit: America, Asia, and Europe. What I mean by range is that they have a large range in difficulty. The creativity of each green is pretty basic and uninspired however. You have an occasional loop-de-loop and slope, but there isn’t even a single windmill or creative prop. Maybe that would just be pushing it for a game like this. A large clown face may have bumped the price up to an even $5.

After unlocking the advanced difficulties in the game, I was surprised in how much more challenging sticking a pyramid-shaped object in the middle of a course would make it. I was afraid that the Pro and Super level courses would just be a repeat of what I already played with the exception of added coins on the field. I was pleasantly surprised to see that the difficulty was well increased. While some obstacles make things harder, others guide you on how and where to hit the ball. This is especially useful if you have difficulty in other courses that would use similar shots.

Where replaying the game is concerned, Fun! Fun! Minigolf TOUCH! pretty much forces it on you. E-V-E-R-Y-T-H-I-N-G is unlockable. None of the Trick Shot courses are available from the get-go. You have two characters to choose from (Jett and Amy) and the American course to play on in the beginning. Miis and other courses are unlocked by earning coins, so if the only thing you can master is the triple bogey, then you will not unlock things quickly. Luckily the American course is extremely easy and at the very least you will be able to unlock the Mii.

Speaking of the triple bogey, I earned my fair share of those. As easy as the controls are, it’s hard to determine which type of shot to choose. This is NOT a flaw in the game since figuring out what to do is part of what makes this otherwise super easy game challenging. Furthermore, I must not know the official rules of mini golf because I assumed as long as the ball stayed on the course, it was fair play. No. There is an in-zone in mini golf where if you do not manage to hit the ball far enough along the course then it is considered “out of bounds”, and you must hit the ball again from its original point. This also made things tough.

Funnily enough, you shouldn’t feel too bad about earning bogeys. Confetti pops out regardless.

Finally, I want to talk about the character customizations. Obviously, once you unlock your Miis, you’ll have more variety than just Jett and Amy. However, I will say that the Mii heads look pretty ridiculous on Jett’s and Amy’s bodies. They’re like tall bobbleheads, so if you’re anal about proper aesthetics and proportions then you may not want to bother unlocking the Miis in the first place.

There are slim pickings in the way of outfits to choose from, but that’s fine. This game is about playing mini golf, not dress-up, and I think it’s good that the designers included as many colors as they did to apply to your garments of choice.

+ Inexpensive
+ Appropriate levels of difficulty
ā€“ Bland courses
– Very few courses
– Bobbleheaded Miis

Final score: 2.5 out of 5

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About the Author

Recent college graduate with a BA in Game Art and Design and extremely avid gamer to boot.



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