Published on August 2nd, 2012 | by octaneblue1
Review: Super Street Fighter IV: 3D Edition
Developer: Dimps, Capcom
Release Date: March 27, 2011
There have been several fighting games on the Nintendo DS, but the ones actually worth checking out were far and few between. One of the major launch titles of the Nintendo 3DS was Capcom’s Super Street Fighter IV: 3D Edition. It was easily the biggest profile release at launch, overshadowing other third-party titles, and even Nintendo’s own launch offerings. With the same great gameplay offered on the console versions, as well as adding in 3DS-exclusive content, 3D Edition is definitely worth checking out if you’re a fan of fighting games, and some Street Fighter action on the go.
As noted, the gameplay from the console version is converted over to the 3DS version almost perfectly. The fighting and character animations are smooth and fluid, and they all have the same moves and such as the console version. Now what keeps the gameplay from being perfect is the controls. The controls do actually work well, but there are times in the heat of battle where you may not pull off the move you were going for. This is mainly due to the fact that the Circle Pad doesn’t always work well for certain attack motions. You can opt to use the Control Pad, but for some, it may be to small to pull off some of the more complex motions. But this is honestly more of a 3DS problem than one with the game. It does offer touch screen shortcuts, in which you can pull off moves, etc. with one touch. You can also map the control scheme to your liking (i.e., mapping all three kick strengths to one button, and so on).
The game offers several modes, most of which are from the console version, with a few 3DS exclusive ones to boot. You have the standard Arcade, Versus, Challange, and Training modes. The Arcade mode includes a 3DS-exclusive feature called Dynamic View, in which your perspective switches to over your fighter’s shoulder. This is a rather gimmicky feature, and while it’s cool to try out, it’s not very practical for serious fighting. A very cool feature in the Arcade mode is the Fight Request; if you have is set on, anyone playing nearby can challenge you to a match. Same goes for online battles against those on your 3DS Friend List with the game. The Arcade mode features the anime cutscenes from the console version, and includes all of the characters too, with costumes originally released as DLC for the console version included in 3D Edition, selectable right from the start. Unfortunately, you’ll have to memorize the numbers that represent each costume, as the game doesn’t offer a preview function for the costumes.
For the game’s Versus mode, it does offer single-card multiplayer bouts, albeit with a limited stage selection, and both fighters are to to play as Ryu only. Still, it’s nice that the option is there as a decent time-killer against someone who lacks the game. When playing locally against those who do have the game, a lobby system is set up. The game features a very nice spectator mode option called Channel Live!, so you don’t have to peek over another player’s shoulder to watch the matches.
The game offers online fights, and you can choose to battle random players from around the world, or you can choose to play those on your 3DS Friend List. You can set parameters for when you search out random opponents. For instance, you can limit the search to players from your same region, players with similar skill level, and so on. If you’re playing someone with a good connection, the fights are seamless and almost seem like they’re being played in a local setting.
3D Edition looks gorgeous; it looks almost as good as the console version. The animations of the fighters are fantastic, and overall, this game shows off the graphical capabilities of the 3DS very well. The only complaint about the graphics are the stage backgrounds. In the console versions, there’s a lot of movement and things going on in the backgrounds. On the 3DS version, they are completely still and lifeless. This is likely due to limitations with regards to the 3DS, but on specific stages, it looks really awkward. With regards to the sound effects and music, they sound great on the 3DS. Unlike the console version, the 3DS one does not feature a music switch option in which you can use individual character themes instead of the stage themes; the character themes only play during Rival matches.
The game makes extensive use of the 3DS StreetPass feature for the game’s figurine collecting feature. You can earn figures by trading them with friends or by earning them in the figure roulette, which you can activate with Fighter Points (FP). You can earn FP by winning matches in Arcade/Versus or by converting 3DS Play Coins to FP. You can also earn FP in StreetPass figure matches. You can set up a “team” of five figures and distribute a set amount of stats to each figure; if you StreetPass another owner of the game, the figures will “battle” each other, and you’ll earn FP for each win and more overall if you win the entire match. It’s an interesting mode that certain makes great use of StreetPass.
Packed with plenty of content, including some new content just for the 3DS, and featuring the action and modes you know and love with the console version, Super Street Fighter IV: 3D Edition is a very impressive fighter on the 3DS. It won’t replace the better control schemes and higher user-base of the console version, but if you’re looking for some Street Fighter action on the go, you should definitely check this one out.
+ Same gameplay from console versions
+ Extensive amount of content
+ Online multiplayer
– Some control problems
– Lifeless backgrounds
– Dynamic View is gimmicky
Final score: 4.5 out of 5