Published on September 26th, 2012 | by idnthav1


Review: LIMBO

Review: LIMBO idnthav1

Developer: Playdead
Publisher: Microsoft Game Studios (Xbox 360), Playdead
System(s): Xbox 360, Xbox Live Arcade, PlayStation Network, PC, Mac
Release Date: July 21, 2010 (XBLA, PSN) April 19,2011 (Retail packaged with Trials HD and Splosionman) August 2, 2011 (PC) December 21, 2011 (Mac)


Very Good

User Rating: 0 (0 votes)

The primary character in LIMBO is a nameless boy who awakens in the middle of a forest. Since there is no narration of the story to LIMBO I took the liberty to look up the story which Playdead said is that the nameless boy is in search of his missing sister.

So how does this ambient ominous game rank? Keep reading to find out!

LIMBO is a game where your character is featureless; he is represented in a black silhouette that occasionally blends in with your ominous surroundings. His only distinctive features are his shining white eyes. Those eyes are keeping you from losing the character if the screen ever turns completely black.

The game lands itself in the puzzle-survival genre merely making it from one area to the next. The game has absolutely no loading screens or cut-scenes to interrupt you. LIMBO has amazing sound cues, quiet ambient noises that slowly fade in and out. The occasional patter of rain or rustling winds, even crickets chirping. The background is simply amazing; the simple art-style of shades of black and white. As you walk through forests, decrepit towns, and abandoned factories, all of which create an ominous feeling.  Through the adventure of wonderment and mystery the main character will encounter a few human characters, which attack him, run away, or are dead.

Now to the actual gameplay; this is a puzzle game at its finest it does use a trial and error system due to its strong component of death which often springs from unexpected places. Later stages in the game continuous death can lead to frustration, but LIMBO is very forgiving with its checkpoints. You usually re-appear a few steps away from where you died, so there is no tedious backtracking. Obstacles are laid out, for the most part, in a logical so you know what to expect, if you die you can easily move to next part. LIMBO’s puzzles are enjoyable to solve, and the variety (pushing blocks, worms that control your movement, gravity switches, saw blades, elevators, boulders, ropes, raging electricity and even turrets) will keep you thinking, and thinking hard.

There was nothing really bad about this game just the fact that I would like to know the exact story of this boy: Where he came from? Why he’s there? Some background story would be nice but it’s nothing important for a game like this.

Overall this game is fantastic if you are into aesthetic games puzzles, platforming and gruesome deaths.

Final Score: 4 out of 5

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