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Published on June 20th, 2013 | by Duke091

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Review: Tekken Revolution

Review: Tekken Revolution Duke091

Summary:
Developer: Namco Bandai
Publisher: Namco Bandai
System: PlayStation 3 (PlayStation Network)
Release Date(s): June 11, 2013 (North America), June 12, 2013 (Japan and Europe)

4

Very Good


User Rating: 0 (0 votes)

Free-to-play games have always been one of the more appealing categories in the gaming market, because who doesn’t like free? Most games that run on this include MMOs and games generally geared towards the casual audience. Namco Bandai decides to use this concept for Tekken Revolution, a game that’s free to anyone through the PlayStation Store on PlayStation 3. It handles just as good as recent Tekken games, but there were a few changes made in order to make this one stick out from the others.

Tekken Revolution pretty much plays the same as previous entries in the series, such as Tekken 6 and Tekken Tag Tournament 2. You have your basic attacks that you can combine with analog/D-pad movements to perform holds, counters, etc. Whenever your health falls below to a certain amount, Rage Mode activates and your attacks become a little more powerful, which can completely turn the odds in your favor. The Bound System and combos from previous games are absent, but Bounds can still be performed through different methods such as floor breaks. Compared to other fighting games, the mechanics in general are relatively simple, and there’s nothing wrong with that. In fact, the simplicity can appeal to any gamer of any skill level. I feel that if anyone has ever been interested in trying Tekken, this game would be a great start to introduce new players since it will take you little to no time to get the hang of things. There are still some tricks here and there for veterans to appreciate though.

A new addition to the Tekken formula are Special attacks, shown by the character glowing while being performed. Your character’s movement is slightly slower, but when the attacks land they can cause a massive amount of damage. Also new to the game are Critical Hit chances. Basically, all moves have a small percentage of causing more damage than usual, even for moves that aren’t technically considered counters. These additions don’t really change much, but it’s enough to make the fighting system in this game stick out from others.

There are three main modes for you to choose from in order to play: Ranked Match, Player Match, and Arcade Battle. A Ranked Match allows you to fight against others across the globe in order to gain points towards raising your rank and title, but at the same time there are situations where you can be demoted to a lower ranking; it all depends on the opponents you’re paired up with. Player Match allows you to set up a session for you and up to five other players with a few customization options including win limits, voice chat, private spots, and more. You can either find an open session, or set one up for you and your buddies without having to worry about rankings. If you’re one that prefers to play solo, there’s always the classic Arcade Mode, in which you go through a series of fights. However, there are limits to playing any mode in this game.

The coins you get in Tekken Revolution act somewhat like currency to play the game. You need one Arcade Coin in order to play through Arcade Mode once, and you receive one every hour, regardless if your system is on or not. Battle Coins are used for both Ranked and Player Matches, with one coin being replenished every 30 minutes. These coins are not limitless though, because for Arcade Mode the most you can hold is two coins, while the max for Battle Coins is five. Now, if you find yourself with no coins at all, there are Premium Tickets that can be used instead for any mode. These are rarer to get than coins, but you can hold up to 999 of them. This system is pretty interesting, because it’s similar to a traditional arcade system in that you can only continue if you have the coins to do so (or tickets). The problem I have with this is the maximum amount of coins you can have seems a bit too small. Granted, you have the option to buy more coins from the PlayStation Store, the only thing that will optionally cost you real money in the game, but being able to hold 2 or 3 more Arcade/Battle coins wouldn’t hurt either.

The character roster is considerably smaller than other games. You start off with eight fighters and can unlock more by acquiring gift points. These type of points can be collected by just playing the game, and even starting it up. You also gain experience and skill points in order to customize your characters stats. The three upgradable stats you work with are HP, power, and critical hit rates. In order to add skill points to one of these stats, you’ll need to spend fight money. Fight Money is also earned through gameplay, but it doesn’t make sense as to why you would need money in order to use points. You already work to earn the skill points, so having to spend Fight Money in order to use something that you earned comes off as a pointless limiter for something that’s limited in the first place.

I greatly appreciate Tekken Revolution and it’s approach to being a free-to-play game. Though it’s not much now, I can see this being expanded upon if there’s enough interest in the game. With potential DLC characters and events in the future, it will be interesting to see how this game will grow. It won’t cost you anything to get the game, and the only thing that actually requires real money isn’t necessary to play this game. All things considered, it’s a good, though admittedly slow start, to this project by Namco Bandai.

+ Fighting system mixed from recent Tekken titles
+ Arcade-like method of playing the game
+ Nice extras received for just playing
+ Can appeal to any gamer of any skill level
– Maximum amount of held coins is too small
– Using Fight Money in order to use earned Skill Points

Final score: 4 out of 5

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