Published on July 16th, 2013 | by Duke0910
Developer: BlueSky Software
System(s): Sega Genesis, Mobile Phones, Dreamcast (via Sega Smash Pack), Wii (via Virtual Console), PC (via Sega Smash Pack, Steam, and GameTap), PlayStation 2 (via Sega Genesis Collection), PlayStation Portable (via Sega Genesis Collection), GameCube (via Sonic Gems Collection), PlayStation 3 (via Sonic’s Ultimate Genesis Collection), Xbox 360 (via Sonic’s Ultimate Genesis Collection)
Release Date(s): October 4, 1995 (Genesis, North America), November 30, 1995 (Genesis, Europe), February 1, 1999 (Sega Smash Pack, PC), April 6, 2001 (Sega Smash Pack, Dreamcast), August 11, 2005 (Sonic Gems Collection, Japan), August 16, 2005 (Sonic Gems Collection, September 30, 2005 (Sonic Gems Collection, Europe) November 16, 2006 (Sega Genesis Collection, PlayStation 2, North America), February 2, 2007 (Sega Genesis Collection, PlayStation 2, Europe), February 8, 2007 (Sonic Genesis Collection, PlayStation 2, Australia), February 27, 2007 (Virtual Console, Japan), April 7, 2007 (Virtual Console, Europe), September 22, 2008 (Virtual Console, 2008), February 10, 2009 (Sonic’s Ultimate Collection, North America), February 20, 2009 (Sonic’s Ultimate Collection, Europe and Australia)
Vectorman is very simple and lighthearted. You run, jump, and shoot your way through a few levels, with a few transformations here and there to switch things up. I remember buying it long after the Genesis’ lifespan was over and done with, and spending more time with this game than anything on my PlayStation 2 for quite some time. It’s a short ride, but a very enjoyable one that I still have plenty of fun with to this day.
There’s a total of 16 levels in this game, and since each of them are relatively short I’ll be running through two levels per video. Below is part one, and if the frame design didn’t make this obvious, I’ll be playing the game through Sonic Gems Collection. To view more parts as they go live, you can check out the playlist.