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Published on July 13th, 2013 | by Dembonez19

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Review: Ratchet & Clank: Full Frontal Assault

Review: Ratchet & Clank: Full Frontal Assault Dembonez19

Summary:
Developers: Insomniac Games, Tin Giant
Publisher: Sony
System: PS3
Release Date: November 27, 2012

3.25

Decent


User Rating: 0 (0 votes)

The universe is rather boring until a surprise villain from one of our heroes’ pasts make a surprisingly welcome return to spice things up a bit! Ratchet & Clank: Full Frontal Assault takes place almost immediately after the events of Ratchet & Clank: All 4 One. While the graphics and gameplay are the same, the game in short is…well…short.

If you enjoy tower defense, then this is the game for you. Ratchet & Clank: Full Frontal Assault is a combination between tower defense and platforming. While attempting to infiltrate the other base, you are constantly having to battle off hordes of enemies and keeping your base free from attack. The idea is to build up your base so that it is indestructible and can withstand an attack while the heroes are away. This also causes a lot of traveling back and forth, so paying attention to the map is vital.

The map may be a little confusing at first, but it does a good job of displaying way markers to point out weapon kiosks, the base, enemies, etc. The map can also be expanded to view in full at any time. Enemies do not attack the base in rapid succession, so there is time to pause.

Co-op partners can help out with this also. Even though Full Frontal Assault has similar controls and designs as All 4 One, that is almost where the similarities end. Cooperative gameplay is just that: cooperative. There are no competitive elements during the main campaign as there was in All 4 One since all weapons and bolts earned by one player is earned by the other as well. Communication between players is of the utmost importance in order to achieve more map coverage and make more use of the game and how it is meant to be played. Solid communication makes the co-op experience that much more fun.

Ratchet, Clank, and Qwark

Although there is only cooperative play during the campaign, there is still an entire mode dedicated to competitive play which players against other players in yet another tower defense scenario. Teams of up to two players each can battle it out to claim nodes, earn bolts for each other, and build indestructible fortresses while sending out the best offensive bots in the game. It is intense and very fun. The matches can be customized by the players to fit the type of game they want to play.

As far as the overall story is concerned, there isn’t much to it. The game itself is very short and can be completed in a matter of a few hours. All of the characters are introduced immediately, and the levels themselves really aren’t that difficult, especially with a co-op partner. In the end, it feels like something was missing and that the game ends too abruptly because the story is so shallow albeit pretty humorous.

Along with the game’s short length, the repetition of going from one base to another is tedious as well but not that challenging. While getting used to the mechanics in the beginning, it could be easy to flub up here and there, but the more you play, the less challenging the game becomes. It’s just the same routine which also goes back to the game feeling as though it was missing something. This sort of thing would have been perfect mixed into a larger title to add some variety.

Lastly, it is a little odd having the ability to only host two players on a team at a time in spite of the game having three playable characters: Ratchet, Clank, and Captain Qwark. With All 4 One being an amazing four-player game with online co-op, it feels weird that Full Frontal Assault only allowed for two at a time. This could have been a much grander game with the ability to host four, or even just the three, players on a cooperative team during the campaign.

Full Frontal Assault Enemy

One of the positives with Full Frontal Assault is its price. Although there are a few nitpicks here and there about the length of the game and the repetition, you can’t argue with such a low price. $20 gets you a decent game at the very least that looks good and controls well. For those who enjoy the PvP element of this game, then there is a lot of replay value to be explored here, it just isn’t in the campaign.

Finally, if you are looking for an even BIGGER deal, then anyone who purchases Full Frontal Assault will receive a voucher to download Ratchet: Deadlocked for free! It is also short, but $20 for both is a great deal. While this separates itself from the actual game review, the incentive of receiving another full game for free just by purchasing one is pretty sweet. It’s worth mentioning and checking out.

If you’re looking for a game that won’t blow your time, budget, and blood pressure then Ratchet & Clank: Full Frontal Assault is a game to check out. It is really well done visually and can provide a lot of fun playing with or against friends. Plus, the added free Ratchet: Deadlocked download is certainly a plus!

Check out my playthrough with Jesus here!

Full Frontal Assault Cutscene

+ Smooth controls
+ Great visuals
+ Excellent price with Ratchet: Deadlocked free bonus
– Repetitive gameplay
– Short
– Only two campaign co-op partners allowed

Final score: 3.25 out of 5

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About the Author

Recent college graduate with a BA in Game Art and Design and extremely avid gamer to boot.



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