Published on August 20th, 2015 | by BTips0
Review: Everybody’s Gone to the Rapture
Developer(s): The Chinese Room, SCE Santa Monica Studio
Publisher(s): Sony Computer Entertainment
Platform(s): PlayStation 4
Release Date: August 11, 2015
Picture yourself at the end of the world. Civilization is gone in the blink of an eye and you can’t seem to figure out why. So you decide to explore, trying to find any and all evidence of what has happened. Welcome to the story behind Everybody’s Gone to the Rapture.
I had the luxury of preordering this game on the PlayStation Store after hearing so much about it; I always had a thing for apocalypse scenarios in video games. Once you load into the game, you’re greeted with a very lush world, full of color and light. The game is absolutely stunning on the PS4 and the graphics just bring the story to life.
In your first few moments in the game, you get to hear some of the most heartfelt music you’ll hear in an interactive story-driven game such as this. Once the music ends you’ll hear nothing but the occasional bird tweets or the sound of the wind brushing against you to give you sense of loneliness.
Your only way of figuring out this intriguing plot is by finding orbs of light, which you can interact with by tilting your controller to try and line up the orb to reveal a piece of the mystery. This was something I never understood when playing the game. They don’t explain why you’re made to tilt your controller to activate them instead of just giving us a button prompt but it’s only a small inconvenience. You get to experience five different plots depending on the location you’re in.
Your first story arc is through the eyes of Father Jeremy, a priest who was trying to aid and assist the people in the small village of Yaughton. Once you enter the village, you’ll notice an orb of light seeming to tell you where to go to discover Jeremy’s story. Once you have enough pieces, you’ll be able to piece the mystery together. Using the tilt controls to uncover the bigger plot is fine, but you’ll uncover small little plot lines with the other villagers as well, just by walking up against certain houses, buildings, cars, and so on.
You’ll be reliving the experiences of six people in total. The game allows you to just rush straight through the game and go right to the end without having found out anything about the others. Without wishing to spoil the game, there’s honestly no difference to the ending regardless of how you play it, you’ll just be less knowledgeable about what is going on. The ending did leave me with a lot of questions that the game never answers. We can only hope that developer The Chinese Room, the same team that created Amensia: A Machine for Pigs, plans on shedding more light on the ending in the future, whether it’s by DLC or a sequel.
The only true frustration I had in this game was the pacing. Your character walks so slowly, and you’re just hoping for a way to sprint in any form. The game never explains the sprint button, which is done by holding down the R2 button. Even with this sprint, your character still walks so slowly in this pretty massive world. Just going from the beginning of the game to the end without stopping for exploration can take you a good twenty minutes of just nonstop walking.
But from the bad, comes the good. The way that Everybody’s Gone to the Rapture handles its story is phenomenal. If you’re trying to find everything you can in the story, the game will easily take you about five hours. It’s perfectly balanced in separating everyone’s stories and it never missed a beat in making me have emotions for the characters who were the victims in this scary situation.
An icebreaker to the game has to be, as previously mentioned, the tremendous music. Everywhere you go, every memory you interact with, bits of music will kick in and just give it the right tone. The game almost knows how you’ll feel before you do.
To summarize my review, Everybody’s Gone to the Rapture is a recommended buy if you’re looking for a game to get lost in. The game looks, sounds, and feels tremendous with its quality voice acting, incredibly emotional music, and beautiful landscapes which actually change as you go farther into the game. While I did have slight issue with the slow walking mechanics, it was lost in how much I was enjoying everything that Everybody’s Gone to the Rapture had to offer.
+ Amazing music that plays during major events
+ Great voice acting fits the tone of the game
+ A beautiful and colorful world
– Hidden Sprint function
– Character moves at a snail’s pace.
– Unneeded tilt controls