Published on August 24th, 2015 | by octaneblue0
Review: Super Destronaut
Developer(s): Vilmos Gyokeres
Publisher(s): Petite Games
Platform(s): Wii U eShop
Release Date: March 19, 2015
One of my earliest gaming memories is playing Taito’s Space Invaders with my dad on his Atari 2600. It was easy for me to get into because all you had to do was move around, shoot the enemies, and avoid getting hit. And it was a really fun co-op game. Since the release of the original game, a number of sequels and spin-offs in the series have been released, including the critically-acclaimed Space Invaders Extreme for the Nintendo DS and Space Invaders Infinity Gene for mobile and PlayStation Network/Xbox LIVE Arcade. However, since launch of the latter title, the series has been seemingly dormant the past few years.
Not including WiiWare releases, the Wii U does not have a Space Invaders title, but developer Vilmos Gyokeres and publisher Petite Games have released Super Destronaut, a very obvious homage to Taito’s classic arcade game. Is it worth playing for Space Invaders fans? Read on for the full review of Super Destronaut!
As previously noted, your goal in Space Invaders is to shoot down all of the enemies, who approach your ship in rows, all while moving around to avoid getting hit. The same goal mostly applies in Super Destronaut, although there are some noticeable differences. The enemies do come in rows, but they only move side-to-side; the danger of an enemy coming all the way down to the Earth is not there. But, there is a variety of enemies in the game. In Space Invaders, there were different-looking aliens, but they all pretty much acted the same way. In this one however, the aliens have different colors, and each one attacks in a unique way. For instance, the purple aliens shoot wavy bullets, while the cyan ones shoot heat-seeking missiles, and the yellow ones shoot three bullets at once. Some enemies will take more hits to take down, and shooting down a certain one grants a new, temporary type of shot. The missile can take down any enemy in one hit, while the laser can go through multiple enemies.
And that’s the gist of the gameplay. So like I said, it’s very similar to the first Space Invaders game. Super Destronaut offers 3 different game modes. The first one is Classic Mode, which is the arcade-style one where you keep fighting waves of enemies and aim for a high score. In Time Attack, you’re given a limited amount of time to shoot down enemy waves. Successfully clearing waves gives you more time, but if you get hit, then you lose time. The Multiplayer mode is a combination of co-op and competitive play. Like with Time Attack, you’re given a limited amount of time to shoot down enemy waves. You’ll be working together to shoot all the enemies, but you’re competing for the higher score. A Wii U Pro Controller is required for the second player to join in. This is actually a pretty fun mode if you have a buddy that appreciates these kind of games.
The graphics are really retro-inspired. The look of Space Invaders is captured quite well. For obvious reasons, the aliens have different appearances than in Space Invaders, but these original designs are pretty good. The neon glow of the aliens is cool, but the in-game background consists of a rotating grid. Surely something better could’ve been done with that. There’s only two themes in the game; the title screen theme and the in-game theme – that’s it. The in-game theme is nice, but it will get repetitive very quickly.
Super Destronaut is a nice enough attempt to bring a Space Invaders-type game to the Wii U eShop. For what it is, it’s not bad. It’s a fun title to pick up and play in short bursts, and it’s priced very fairly at $1.99. So if you’re into these kind of games, I’d recommend giving it a shot; just don’t expect anything too different from the original Space Invaders.
+ Low price
+ Super easy controls
+ Local multiplayer
– Only one music track during gameplay
– Limited mode choices
– For fans of Space Invaders-style games only